Bird

Bard of Hope

Description:

CHARACTER INFO

Class/Aspect: Bard of Hope
Level: 6
Boondollars: 500,000
Template(s): None
Concatenation Oath: None
Epic Boon: None

ATTRIBUTES

Mangrit (MGT): 19 (4)
Acumen (ACU): 15 (
2)
Imagination (IMG): 6 (-2)
Pulchritude (PLC): 16 (+3)

STATISTICS

Max HP: 64 (Bloodied: 32)
HP/Level: +6
AC: 23
Fortitude: 20
Reflex: 20
Will: 19
Resistances: None
Initiative: +8
Speed: 5
-2 Penalty to all Saving Throws

SKILLS

Acrobatics (Acu): 12 (Trained)
Athletics (Mgt): 10
Chumming (Plc): 9
Healing (Img): 4
Insight (Plc): 9
Mysteries (Acu): 12 (Trained)
Nature (Acu): 12 (Trained)
Perception (Img): 5 (Human)
Science (Img): 4
Skaian Lore (Img): 4
Stealth (Acu): 8
Trolling (Plc): 10

WEAPONRY

Weapon: Gravepreparer
Kind Abstratus: Shovelkind
Category: Crushing Meleekind
Range: 1
Precision: +2
Attribute: Mgt
Damage: 2d10
Auto-Parry: No

AFFRONTS/BLUNDERS

Why So Serious? – You may charge another enemy in range as a Free action. Your movement during the charge does not provoke Opportunity attacks. If there is no qualifying target in charge range, your attack instead deals 1d10 extra damage to the target. (Grave Blunder: The target may make a melee basic attack against you for free).

TRAITS

Court Jester: Gain a +4 bonus to Acrobatics Checks
Slow Dance with Death: Gain a +2 bonus to your Reflex
Procrastination: Every time you miss an attack, you get +2 power bonus your next attack roll.
Sing With All the Voices of the Mountain: Gain a +4 bonus to Nature
Dream of Defiance: Whenever you or an ally within 5 spaces makes a Saving throw, you or that ally get a +2 bonus to Saving throws for the rest of the Encounter.
Raising Spirits: Whenever you or an ally within 5 spaces reduces a non-Minion enemy to 0 HP, they gain temporary HP equal to your 2 + your level.

AGGRIEVEMENTS

BASIC AGGRIEVEMENT
Standard action – At-Will
Melee- or Ranged-kind
Target: One creature
Attack: Mgt/Acu/Plc/Img + your level + weapon precision vs. AC
Hit: 1[W] + Mgt/Acu/Plc/Img modfier+ your level damage.
Special: The ability score used for attack and damage is determined by the Kind Abstratus in use.

BALANCING ACT
Standard action – At-Will
Melee-kind
Target: Two creatures
Attack: Acu/Mgt + your level + weapon precision vs. Reflex, two attacks
Hit: 1[W] + Acu/Mgt modifier + your level damage per hit.
Special: You may use this power in place of the melee basic attack at the end of a charge.

CARTWHEEL PIROUETTE
Standard action – At-Will
Melee-kind
Target: One creature
Attack: Acu/Mgt + your level + weapon precision vs. AC
Hit: 1[W] + Acu/Mgt modifier + your level damage.
Special: You may use this power in place of the melee basic attack at the end of a charge.
Miss: Roll a 1d10. On a roll of 6 or better, deal 1[W] damage to the target. On a roll of 5 or less, you may not use this power on your next turn.

LOADED DICE
Free Action – Encounter
Personal, Communication
Target: Yourself, one enemy or one ally in the Encounter
Trigger: The target makes a roll.
Effect: The target makes the roll again. You may apply either a +2 bonus or -2 penalty to the roll.

JOKER’S WRATH (Fraymotif)
Standard action – Encounter
Close Blast 3
Target: All creatures in Blast
Attack: Acu/Mgt + your level + weapon precision vs. AC
Hit: 2[W] + Acu/Mgt modifier + your level damage per hit
Effect: For every hit, roll a 1d10, and apply (until the end of your next turn) the resulting condition to the target creature: 1 – Blinded; 2 – Dazed; 3 – Deafened; 4 – Dominated; 5 – Helpless; 6 – Immobilized; 7 – Prone; 8 – Slowed; 9 – Stunned; 10 – Weakened.

SYLLADEX

Fetch Modus: Game Modus

Strife Deck

Shovel (Starting Weapon)

The Deedlit is Done

DEATH OF A WAIFU
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc modifier+ your level damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Sephiwrath

DEATH OF A YANDERE
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc modifier+ your level damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Gravepreparer

PRESERVE DEATH
Standard action – Encounter
Close Burst 1
Target: One creature
Attack: Mgt or Plc + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc modifier+ your level damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Armor Tab

Heavy Clothes (Starting Armor)

Riot Grrrl Shield

Retribution Suit

SHATTERLIGHT
Immediate Reaction – Encounter
Personal
Trigger: An enemy hits you with an attack.
Effect: Until the end of your next turn, any enemy that ends its turn adjacent to you takes 5 damage. When you use this power you gain Vulnerable 5 to a damage type of your choice until the end of your next turn (Necrotic).

Trinket Tab

Diggersby Device

BULLDOZE
Free Action – Encounter
Effect: Manipulate the terrain within 5 squares of you. You can create a wall or ditch that is three squares long, a tower 3 squares tall, a set of stairs at least 10 feet tall, or another structural feature at your GM’s discretion. The manipulated terrain lasts until the end of the encounter or ten minutes when used outside of an encounter.

Piton-Pal Boots

GUARANTEED ASCENT
Standard action – Encounter
Personal
Effect: You gain a +4 Athletics bonus to Climbing, including against surfaces that would prohibit climbing, such as smooth rock faces. You also gain a +2 bonus to saving throws and skill rolls if you fail an Athletics check while climbing. You now fall at a rate of 60 feet or 12 squares, and no longer take fall damage. You must pick a Duration.

Common Tab

RIDICULOUS HAT
Green (1)
Minor Action – Personal
Effect: You gain +3 to AC against all Opportunity Attacks until the end of your next turn.

TEDDY BEAR
Green (1)
Immediate Interrupt – Personal
Trigger: Your hit points have been reduced to 0.
Effect: Triggering attack has no effect on you, and you gain +2 to all defenses until the end of your next turn.
Special: You may not use the Teddy Bear again until the next in-game day or real-world game session, whichever comes first.

COOKALIZER
Green (2)
Free Action – Personal
Effect: When you use this item, you must immediately use another item from either your Trinket Tab or your Common Tab. That item’s effects, good or ill, are doubled for this use only.

CROCODILE WARRIOR
Green (3)
Move Action – Close burst 3
Target: An adjacent enemy
Effect: If there is an empty space in the burst from which you could flank the target with an ally were it occupied, you gain combat advantage from flanking the target until the end of your current turn.

SHARK CLAMP
Green (4)
Standard Action – Reach 1
Effect: You may place Shark Clamp within a 1 square reach. When anybody steps into this square, they take 1d10 damage and are immobilized. To remove the immobilization effect, the target must spend a Move Action. Shark Clamp remains active on the field until either it’s triggered or the end of the Encounter, whichever happens first.

EXIT MOUSE
Yellow (5)
Minor Action – Communication
Effect: Until the end of your next turn, you and all allies you can communicate with gain a +10 bonus to all skill checks involved in ABSCONDing from a combat encounter.

RABBIT’S FOOT
Yellow (6)
Immediate Interrupt – Personal
Trigger: You get a roll you do not like, but you do not yet know the result.
Effect: You may reroll with a +1 bonus.

Collectibles

Crocodile Warrior
A level 3 player can collect the Crocodile Warrior. You gain a +2 bonus to melee damage rolls against targets that you have combat advantage against from flanking, as well as a +1 bonus to Trolling.

Exit Mouse
A level 5 player can collect the Exit Mouse. You gain a +2 bonus to Mysteries when looking for an exit from a dungeon.

Miscellaneous Items

None

Bio:

Character Name: Bird Galasdian
Chumhandle:
Species: Human
Age: 18
Gender: Female
Location: Mesa, Arizona
Moon: Prospit

“Your name is BIRD. You have a variety of INTERESTS. You are an aspiring JEWELER, and regularly make FINE WORKS for your friends to wear. You enjoy READING AND COLLECTING BOOKS, with little regard for their quality or content. You have a fondness for COLLECTIBLE CARD GAMES, and sometimes dabble in COSPLAY and COSTUME MAKEUP. You have an undying love for POKEMON, and your room is an UNHYGIENIC DISASTER.

What will you do?"

Bird

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