Zeerna Nergal

Maid of Rage

Description:

CHARACTER INFO

Class/Aspect: Maid of Rage
Level: 7
Boondollars: 650,000
Template(s): Troll
Concatenation Oath: Destroyer
Epic Boon: None

ATTRIBUTES

Mangrit (MGT): 16 (3)
Acumen (ACU): 6 (-2)
Imagination (IMG): 16 (
3)
Pulchritude (PLC): 18 (+4)

STATISTICS

Max HP: 70 (Bloodied: 35)
HP/Level: +6
AC: 24
Fortitude: 19
Reflex: 21
Will: 23
Resistances: Resist 2
Initiative: +10
Speed: 5

SKILLS

Acrobatics (Acu): 5
Athletics (Mgt): 10
Chumming (Plc): 7
Healing (Img): 10
Insight (Plc): 11
Mysteries (Acu): 11 (Trained)
Nature (Acu): 4
Perception (Img): 10
Science (Img): 20 (Trained)
Skaian Lore (Img): 10
Stealth (Acu): 5
Trolling (Plc): 15 (Trained)

WEAPONRY

Weapon: Pinaka
Kind Abstratus: Bowkind
Category: Light Rangedkind
Range: 10
Precision: +3
Attribute: Acu or Img or Plc
Damage: 2d8
Auto-Parry: No

QUIRKS & FLAWS

DETATCHED
Benefit: You gain a +1 bonus to Will.
Drawback: You take a -1 penalty to Insight or Chumming.

SUSPICIOUS
Benefit: You gain a +1 bonus to Insight.
Drawback: You take a -1 penalty to Chumming.

SPECIALIZED
Benefit: You gain a +3 bonus to either Science, Mysteries, Skaian Lore, Nature, or Healing.
Drawback: You take a -1 penalty to Science, Mysteries, Skaian Lore, Nature, and Healing, excluding the skill you picked for your Benefit.

ARROGANT
Drawback: You take a -2 penalty to Chumming.

BELLICOSE
Drawback: You take a -1 penalty to attack rolls when making melee attacks.

AFFRONTS/BLUNDERS

Empowering Allegiance – The attack deals 2d6 additional damage and one ally within five squares gains 10 temporary hit points. (Grave Blunder: You take 2d6 damage and one enemy within five squares gains 5 temporary hit points.)
Raging Hard-on – The attack deals an additional 1d12 damage and you add 1d12 + your level damage to the next successful attack that you make before the end of your next turn. (Grave Blunder: You take 1d12 damage, and take your level additional damage on the next successful attack against you.)

TRAITS

Intelligent Streak: Gain a +4 bonus to Science Checks
Creator’s Boon: Gain a +1 bonus to your Fortitude, Reflex, and Will.
Realize Aspect: At the start of every turn, you can spend a Minor action to create a physical manifestation of your Aspect. The Realized Aspect can be placed within 10 squares of you, and once placed is immobile. The Realized Aspect can be used for flanking purposes and enemies cannot pass through its occupied square. The Realized Aspect persists until moved or until the encounter ends. You may only have one Realized Aspect out at a time.
We Are Legion: Gain a +4 bonus to Trolling
Payback: After being attacked by an enemy, you gain a +2 bonus to damage on all attacks against that enemy until the end of your next turn.
Don’t Touch Me, Motherfucker: When an enemy makes an opportunity attack against you, you may make a melee basic attack against them with a -2 penalty to the attack roll. On a hit you instead deal 1[W] damage + Mgt modifier.
Set The World On Fire: Once per encounter, instead of dealing damage on a successful hit, you may instead force the target to take Ongoing damage equal to half your level + 2 (save ends). You must choose the type of damage being dealt.
Watch the World Burn: Take a -2 penalty to Fortitude and a -3 to Insight
Rise Against: Whenever your attack roll is reduced by an enemy power, you may deal an additional 1d8 damage if the attack hits.

AGGRIEVEMENTS

BASIC AGGRIEVEMENT
Standard action – At-Will
Melee- or Ranged-kind
Target: One creature
Attack: Mgt/Acu/Plc/Img + your level + weapon precision vs. AC
Hit: 1[W] + Mgt/Acu/Plc/Img modfier+ your level damage.
Special: The ability score used for attack and damage is determined by the Kind Abstratus in use.

ASPECT’S ANTIPATHY
Standard Action – At-Will
Melee- or Ranged-kind
Target: One creature
Attack: Plc/Acu + your level + weapon precision vs. AC
Hit: 1[W] + Plc/Acu modifier + your level damage, and you or an ally within 3 squares of you makes a free basic attack.
Special: You may use this power from either yourself or your Realized Aspect.

ANOTHER BRICK IN THE WALL
Standard Action – Encounter
Close blast 3
Target: All creatures in Blast
Attack: Plc/Acu + your level vs. Will
Hit: 2[W] + Plc/Acu modifier + your level damage, and all creatures within the blast are knocked prone.
Effect: For the rest of the encounter, whenever an enemy ends its turn adjacent to you or your Realized Aspect, it is knocked prone.

WATCH YOUR BACK
Immediate Interrupt – Encounter
Communication
Trigger: An enemy attacks an ally you can communicate
Effect: The ally being attacked gains a +3 bonus to all of their defenses. The bonus disappears when they attack or at the end of your next turn.

MAKE THEM PAY
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Plc/Acu + your level + weapon precision vs. AC. Roll the attack three times.
Hit: 2[W] + Plc/Acu modifier damage. For every hit after the first, add +1[W] damage.
Special: If you hit the target while you are adjacent to a Realized Aspect, add +1[W] damage and the target is now stunned until the end of your next turn.

SUDDEN AGGRESSION
Immediate Reaction – Recharge
Personal
Trigger: You are hit by an attack
Effect: You may shift up to your speed and then take a Standard action. If you deal damage to an enemy using this Standard action, they then take a -2 to all defenses (save ends). You do not get a Standard action on your next turn.

SYLLADEX

Fetch Modus:
Debate Modus

Strife Deck

Longbow (Starting Weapon)

Bowtox

  • Backstabbing
    Gain a +1 bonus to any damage rolls made with this weapon when attacking targets that grant combat advantage to you.
  • Fumbling
    If you suffer a Grave Blunder, you drop this weapon.

POISON TIP
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc or Img + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc or Img modifier+ your level damage and the target takes Ongoing 5 poison damage (save ends).
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Pinaka

  • Backstabbing
    Gain a +2 bonus to any damage rolls made with this weapon when attacking targets that grant combat advantage to you.
    *_Fumbling_
    If you suffer a Grave Blunder, you drop this weapon.
    *_Upgrade/Duplicate_
    You may receive this trait refund when you build a Weapon item that includes at least all of the same traits as a item you have earlier Alchemized. You do not remove the old item from your Sylladex.
    *_Hardened Edge_
    Increase the weapon’s damage die one position up the damage track: 1d6=>1d8 => 1d10 or 2d4 => 1d12 => 2d6 => 2d8 => 2d10 => 2d12 => 3d8 Buying the second cost advances the weapon two positions up the damage track. Note: Randomkind and Finesse Meleekind apply the purchase of this trait to each of their damage values on an individual basis.
    *_Rusted_
    Every time you hit with this weapon, roll a 1d10. If you land a 1, you lose the use of this weapon until the end of the encounter.

NOXIA
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc or Img + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc or Img modifier+ your level damage and the target takes Ongoing 5 poison damage (save ends) and can only take move action (save ends).
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Armor Tab

Heavy Clothes (Starting Armor)

Chanel Couture

  • Wardrobifier
    As a free action, you may disguise the appearance of your armor so that it appears to be a different set of clothes or armor of your choice.
  • Disguising
    At will, you may transform your armor, creating a disguise that covers your whole body. You gain a +4 bonus to Trolling when attempting to disguise yourself. The disguise disappears upon close examination or when you attack a target.
  • Skill Bonus
    Gain a +2 item bonus to a Trolling. You may only benefit from the skill bonus of a single item of armor during the course of any individual Strife or Scrutiny, and only while wearing it.

Trinket Tab

Personal Space Maker

PRESSURE WAVE
Standard action – Encounter
Effect: Any objects or individuals within a Close Blast 2 are pushed 2 squares. You gain a +2 power bonus to your next attack roll.

Hypergrowth Paintgun

ARTISTIC ENLARGEMENT
Minor action – Encounter
Requirement: You must make a successful Science Roll and beat a DC of 20 in order to use this power.
Effect: You may either double or halve the size of one object permanently. When used on organic matter, the effect lasts one minute before the target reverts to its original size. You can paint or color things, up to 2 by 2 squares in size. You can choose your own color scheme, patterns, and other features while painting.

Mindslave

ASSUME DIRECT CONTROL
Move action – Encounter
Ranged 10
Target: One creature
Attack: Level + 6 vs Reflex
Hit: Target makes a basic melee attack against an adjacent creature of your choice. A tracking chip is embedded into the target, allowing you to track the target anywhere as long as you both inhabit the same dimension. The only information provided by the tracking chip is the target’s whereabouts, not about their activities or their status. The tracking chip can be discovered by the target with a DC 25 Perception check.

Common Tab

MAGIC 8 BALL
Green (1)
Minor Action – Personal
Effect: Gain a +1 item bonus to a single dice roll you make before the end of your next turn. You may add the bonus after seeing the final dice score but before knowing the action’s results.

WEAPONIZED SYLLADEX
Green (1)
Standard Action – Ranged 5
Attack: Level + 5 vs. Reflex
Hit: 1d8 + your level damage
Special: You may attempt to Supercharge this item by rolling a d10 when you use its power:
5+: You successfully launch a deadly object. The power deals 2d8 + twice your level damage, and the target grants combat advantage until the end of your next turn on a hit.
1-4: Your sylladex ejects something useless. The power fails and your turn ends.

~ATH CODE BOOK
Green (2)
Immediate Interrupt – Personal
Trigger: You are reduced to 0 hit points by an enemies’ attack.
Target: The triggering enemy
Attack: Your level + 5 vs. Will
Hit: The target takes 2d12 damage and is dazed until the end of its next turn. You gain a +2 bonus to your first Death Saving Throw on your next turn.

FORT
Green (3)
Standard Action – Personal
Effect: You place a Fort in your square and immediately enter it. While inside the Fort, you take no damage from attacks, you cannot make any attacks, and can do nothing that requires much movement. Forts have 25 HP. If you are inside a Fort when it breaks, you take 1d8 damage. You and any other ally may exit or enter the Fort using a Minor action from an adjacent square, and when you exit a Fort, you must exit onto an unoccupied square. Only one person may occupy the Fort at a time.

JAR OF BUGS
Green (4)
Minor Action – Close Burst 3
Target: One creature in Burst
Effect: Target grants combat advantage until the end of their next turn.
Special: You may attempt to Supercharge this trinket by rolling a d10 when you use its power.
5+: Explosive hit! The Target and all creatures adjacent to the target grant combat advantage to you until the end of your next turn.
1-4: Oh shit, you totally flubbed that one! There are bugs all over you! You decide to totally wig out right about now. You grant combat advantage until the end of the Encounter.

THIS OCEAN CHARLES
Yellow (5)
Minor Action – Personal
Effect: You gain 3 to Will until the end of your next turn.
Special: You may attempt to Supercharge this trinket by rolling a d10 when you use its power:
_5
:_ The big man… has the answers. You gain +3 to Will until the end of the encounter.
1-4: How high do you have to be to understand this stuff? You take -1 to Will until the end of the encounter.

HOLOPAD
Yellow (6)
Alchemy Boon – Preview Item: The Upgrade trait now costs -1 instead of -.5.

GRIMOIRE FOR SUMMONING THE ZOOLOGICALLY DUBIOUS
Yellow (7)
Standard Action – Personal
Effect: Make a Mysteries check or a Skaian Lore check with a DC of 20. If you succeed, you summon a Lesser Terror under your control in any unoccupied space within 5 spaces. If you fail, you are Dominated by a Horrifically Ugly Unholy Force (save ends) and temporarily go Grimdark, giving you a +2 to attacks.

Collectibles

~ATH Code Book
A level 2 player can collect the ~ATH Code Book. You gain a +2 bonus to Science checks related to computers.

This Ocean Charles
A level 5 player can collect This Ocean Charles. You gain +2 to Mysteries and Insight as long as your current Modus is the Rhyme or Debate Modus.

Miscellaneous Items

None

Bio:

Chumhandle: jealousNecroticist
Species: Troll
Age: 8.5 sweeps
Gender: Female
Location: Land of Blizzards and Rot
Moon: Derse
Lusus: Peacock
Blood: Blue

“Your name is ZEERNA NERGAL. You have a number of INTERESTS. You enjoy and specialize in the COLD, UNYIELDING LOGIC of SCIENCE. Your favorite branch to study is VIROLOGY, and you are credited with the discovery, containment, and creation of many noteworthy VIRUSES. You keep up to date on all the latest POLITICS going on wherever you are, and you fully support the UNQUENCHABLE POWER OF THE EMPRESS. Unlike most trolls, you are obsessed with MODERN FASHION and insist on wearing clothing that STANDS OUT while in public.”

Zeerna Nergal

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