An RPG designed to launch mini tactical nukes....
Kind Abstratus: Cannonkind
Category: Heavy Rangedkind
Attribute: Img or Mgt or Acu
Trueshot 2.5 (Offensive Alchemy Collectible)
Spreading 4 (Offensive Alchemy Collectible)
Inescapable 3.5 (Offensive Alchemy Collectible)
Upgrade/Duplicate -.5 (Offensive Alchemy Collectible)
Area Attack 1.5 (Offensive Alchemy Power)
Overzealous -1 (Offensive Alchemy Power)
Reckless -.5 (Offensive Alchemy Power)
This weapon always ignores cover and concealment from targets that you can see. While wielding this weapon you know the location of any invisible or hidden enemies within 10 spaces, but you suffer a -2 penalty for attacking this targets (instead of the normal -5).
A successful hit with this weapon causes each enemy adjacent to the target to take damage equal to your level. Any individual enemy can only take Spreading damage once per attack.
Deals 5 damage on a miss, unless the attack already has a miss effect. This effect cannot kill minions.
You may receive this trait refund when you build a Weapon item that includes at least all of the same traits as a item you have earlier Alchemized. You do not remove the old item from your Sylladex.
Standard action – Encounter
Burst 1 within Range
Target: All Creatures in Burst
Attack: Mgt/Acu/Plc/Img + your level + weapon precision vs. AC
Hit: 1[W] + Mgt/Acu/Plc/Img modifier+ your level damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it. You take -1 to all defenses until the end of your next turn. When you use this power you become slowed until the end of your next turn.
RPG && Fallout 3 CD || Grenade
This weapon reaches near the limits of the Cannonkind specibus. Loaded for bear to take on most attackers, every strike yields a small nuclear explosion that devastates targets in a small radius.