Gunsaber

A combination of sword and gun

Category:
weapon (melee)
Description:

Kind Abstratus: Swordkind/Glowstickkind
Category: Bladed Meleekind/Light Rangedkind
Range: 2/10
Precision: +3
Attribute: Mgt or Plc / Acu or Img or Plc
Damage: 2d6

Traits

Skillful 0.5 (Offensive Alchemy Collectible)
Weapon/Weapon Duality 1 (Offensive Alchemy Collectible)
Upgrade/Duplicate -0.5 (Offensive Alchemy Collectible)
Hardened Edge 1.5 (Offensive Alchemy Collectible)

  • Weapon/Weapon Duality
    Allows for the created weapon to be used with two specibus-kinds without
    creating another one. Traits incompatible with one mode may not be taken.
  • Extended Reach
    Your weapon gains Reach 1. This trait can only be used on melee weapons.
  • Skillful
    Gain a +2 item bonus to Perception. You may only benefit from the skill bonus of a single weapon during the course of any individual Strife or Scrutiny, and only while wielding the weapon.
  • Hardened Edge
    Increase the weapon’s damage die one position up the damage track: 1d6=> 1d8 => 1d10/2d4 => 1d12 => 2d6 => 2d8 => 2d10 => 2d12 => 3d8 Buying the second cost advances the weapon two positions up the damage track. {Note: Randomkind and Finesse Meleekind apply the purchase of this trait to each of their damage values on an individual basis.}

FOCUSED GLOW
Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc or Acu + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc or Acu modifier+ your level damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.

Bio:

Gunsaber

Bewbstuck aerialAstronomer