Icebeam Frostsaber

A combination blaster and ice beam blade....

weapon (melee)

Kind Abstratus: Swordkind/Glowstickkind
Category: Bladed Meleekind/Light Rangedkind
Range: 2/10
Precision: +3
Attribute: Mgt or Plc / Acu or Img or Plc
Damage: 1d12


Frostcutter 3.5 (Offensive Alchemy Collectible)
Weapon/Weapon Duality 1 (Offensive Alchemy Collectible)
Upgrade/Duplicate -0.5 (Offensive Alchemy Collectible)

  • Noisy* -0.5 (Offensive Alchemy Collectible)
    Extra Damage 0.5 (Offensive Alchemy Power)
  • Weapon/Weapon Duality
    Allows for the created weapon to be used with two specibus-kinds without creating another one. Traits incompatible with one mode may not be taken.
  • Frostcutter
    While wielding this weapon, any successful attack roll causes the target to be Restrained until the end of its next turn in addition to any other effects. Your Weapon now deals Cold damage.
  • Noisy
    You automatically fail all Stealth rolls while this weapon is equipped, except against deaf enemies.

Standard action – Encounter
Melee- or Ranged-kind
Target: One creature
Attack: Mgt or Plc or Acu + your level + weapon precision vs. AC
Hit: 1[W] + Mgt or Plc or Acu modifier+ twice your level cold damage.
Effect: You immediately switch to the weapon this power is attached to upon using this power if you are not already using it.


Gunsaber && Ice Orb


Icebeam Frostsaber

Bewbstuck aerialAstronomer